##command:GOTO IF Asm True
##Branch if ASM routine returns nonzero
GOTO_IFAT, 0x1F, 12, -game:FE6 -indexMode:8
	ConditionalID, 4, 4
##The ASM routine that should return either 0 or 1.
##Thumb routines must have 1 added to their offset. 
	ASM_Pointer, 8, 4, -pointer:ASM

##command:GOTO IF Asm False
##Branch if ASM routine returns zero.
GOTO_IFAF, 0x20, 12, -game:FE6 -indexMode:8
	Conditional ID, 4, 2
##The ASM routine that should return either 0 or 1.
##Thumb routines must have 1 added to their offset. 
	ASM_Pointer, 8, 4, -pointer:ASM



##command:GOTO IF Asm True
##Branch if ASM routine returns nonzero
GOTO_IFAT, 0x48, 12, -game:FE7 -indexMode:8
	Conditional ID, 4, 2
##The ASM routine that should return either 0 or 1.
##Thumb routines must have 1 added to their offset. 
	ASM_Pointer, 8, 4, -pointer:ASM

##command:GOTO IF Asm False
##Branch if ASM routine returns zero.
GOTO_IFAF, 0x49, 12, -game:FE7 -indexMode:8
	Conditional ID, 4, 2
##The ASM routine that should return either 0 or 1.
##Thumb routines must have 1 added to their offset. 
	ASM_Pointer, 8, 4, -pointer:ASM